約 5,375,997 件
https://w.atwiki.jp/vague_bond/pages/45.html
小説設定用? Cryska’へ飛ぶ Cryska Vinogradovへ飛ぶ 「この一閃に、全てを」 Holy Knight Rank Noble Mindedness Force of Blue ★★★★ ★★★★ ★★★★★ メイン職業 両手 階級 副師団長 クラス Class B 性格 寡黙/真面目 役割 殲滅用火力/遊撃 名言 …隊長、私は貴方の剣です 護衛獣 ペガサス 戦闘スタイル 縦横無尽 総評 担当への要望 担当より Vague_Bond聖騎士師団副師団長クリスカ・ヴィノグラードフ(Cryska Vinogradov) 「蒼の剣」「死色の藍」などの異名を持ち、戦場を縦横無尽に駆け巡る。 寡黙な性格から周囲からは近寄りがたい存在と認知されている。 Bankerの片腕であることを誇りとし、 彼が敵と認めた者には最大火力をもって殲滅する。 ARFを会得した理由は、 ログマール古戦場跡における対ゲブランド解放戦線の死地において 「俺を見捨てろ。お前は俺が生かしてやる。」という Bankerの言葉を忠実に守っているからである。 関連設定 ソウテンホウショク
https://w.atwiki.jp/p2rdj/pages/1129.html
ナグラブ Nuglub The "towering" hunchbacked nuglubs are among the largest gremlins, though they're not quite threeフィート tall. Nuglubs have three glowing blue eyes and black, oily hair on their head and back that covers them like a cloak. Nuglubs enjoy killing with a glee that other gremlins reserve for sabotage. Indeed, they spend long hours preparing ambushes for unwary travelers or plotting the murders of sleeping villagers. Though less technically inclined than their kin, nuglubs do enjoy building traps. They delight in stealthily constructing traps in places their victims consider familiar, such as front doors and the floors around beds. If someone else gets blamed for the mayhem the nuglub creates, all the better. In combat, nuglubs focus on targets wearing metal armor. Some attribute this to envy on the part of the nuglubs, who find it difficult to fit armor on their twisted bodies. Nuglubs are particularly talented at causing those nearby to stumble over them and fall prone. Once an enemy falls to the ground, all the nuglubs descend upon the target, biting and scratching until nothing remains. Nuglubs rarely gather in groups larger than half a dozen, as quarrels often lead to violence and cannibalism. A lone nuglub who bullies a group of smaller gremlins is more likely to get their way, and thus less likely to attack their allies. “知識の想起”――フェイ(〈自然〉) DC 16 一般的な知識 DC 14 専門知識 DC 11 ナグラブ Nuglub クリーチャー2 CE 小型 グレムリン フェイ 出典 Bestiary 2 135ページ 知覚+5;暗視 言語 地下共通語 技能 〈威圧〉+7、〈隠密〉+8、〈軽業〉+8、〈製作〉+5 (+7 traps) 【筋】+1、【敏】+4、【耐】+3、【知】-1、【判】-1、【魅】+1 AC 18;頑健+9、反応+10、意志+5 HP 34;弱点 冷たい鉄 2 Kneecapper/Kneecapper [reaction] トリガー A Medium creature within the nuglub's reach leaves a square during its moveaction; 効果 The nuglub lashes out at the triggering creature's knees and tries to knock them prone . The nuglub makes an Acrobatics check against the creature's Reflex DC. On a success、the target falls and lands prone. 移動速度 30フィート、登攀20フィート 近接 [one-action] 噛みつき +11[+6/+1](巧技)、ダメージ 1d8+1[刺突]、加えてつかみ 近接 [one-action] 爪 +11[+7/+3](機敏、巧技)、ダメージ 1d6+1[斬撃] 始原生得呪文 DC 18、攻撃+8;2レベル シャター;1レベル グリース、ショッキング・グラスプ;キャントリップ (1レベル) プレスティディジテイション 急所攻撃 A nuglub's Strikes deal an additional 1d6 precision damage to flat-footedtargets, or 1d10 if the target is prone .
https://w.atwiki.jp/riftinfo/pages/273.html
PVP/WARFRONTS Killing a mind-controlled player of your own faction will not give you prestige, favor, or experience. It's still pretty funny, though. PvP deaths no longer result in soul damage, even if NPCs are attacking you. Fixed the calculation of the Monthly Kills stat. NOTE This will result in a one-time reset of your monthly kills display, and then it will start tracking properly! For PvP quests that require defeating other players, NPCs can no longer steal your credit. If you are in a raid with less than 6 people, Prestige and Favor awards will be calculated using the party values. Whitefall Steppes Escalation Now properly tracks and displays Sourcestone captures and returns on the leaderboard. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Fixed an exploit that allowed Guardians to get up to the back side of the Defiant spawn point in Port Scion. Pyromancers Glyphs of Power Reduced the bonus to Fire damage from Glyphs of Power in PvP combat to 5%. Port Scion Zerena Karathi and Alys Whiteshield (both in the starting areas) will no longer attack players. Characters will no longer be affected by PvP Immunity effect when zoning into or being resurrected inside an instance. DUNGEONS, SLIVERS, AND RAIDS Increased the chance for tier 1 Expert bosses to drop Epic quality loot. Added a 50% chance for tier 1 Expert bosses to drop a second Plaque of Achievement. Added a 50% chance for tier 2 Expert bosses to drop a third Plaque of Achievement. Reduced the prices of Expert dungeon armor. The second tier of Expert dungeon armor now requires turning in the first tier of Expert armor to purchase. ABYSSAL PRECIPICE The 'Abyssal Precipice' achievement can now be updated by defeating Expert versions of the bosses. DARKENING DEEPS Darkswarm mobs no longer award experience. Braxtepel Flame Cleave can no longer be reflected. Gedlo Council Fiery Bonds and Searing Flame can no longer be reflected. DEEPSTRIKE MINES Expert Fixed some locations where characters would be teleported after being resurrected. The ledge of the Titan's bed in Deepstrike Mines is now too slippery to stand on! DROWNED HALLS Players can no longer hide from Isskal's single-target attacks. Hydriss Tsunami visual effect looks and is times better to help represent ability damage increase over distance. Hydriss should no longer attack players during or instead of her Waterburst and Hydrostatic Shock phases. FALL OF LANTERN HOOK Expert Additional tuning for the Helena Brass finale so Oludare should always spawn and not block you from completing the dungeon. GILDED PROPHECY [Sliver] Added a 'Conqueror' type achievement for this zone, along with a new reward! GREENSCALE'S BLIGHT [Raid] Oracle Aleria If Necrotic Eruption is on a character at the time of Aleria's death, it gets removed rather than bombing the entire raid once the maze walls drop. No more victory-wiping! Lord Greenscale At long last, and hopefully for good - fixed a case where Lord Greenscale would sometimes cancel his Genesis Torrent cast or channel. HAMMERKNELL [Raid] Darktide Mists can now be crowd controlled. The later bosses in Hammerknell now drop additional Greater Marks of Ascension. Sicaron Adjusted duration of the Soul Harvest ability. Grugonim Removed reputation gain from the Bloodplague Crawlers and Manifested Death (towers). Grugonim Increased the damage buff granted to players to 4% from 2% per stack. KING'S BREACH Strange Plots of the Aelfwar Fixed a case where the quest objectives would not reset and refused to allow players on this quest to return to the instance and complete it. RUNIC DESCENT Standard Slightly reduced base mob density in this dungeon. Expert Neutral mobs no longer award experience. Expert Rotting Flesh is now cleansable. Expert The 'Keep Cleansing' achievement should now properly award as described. ZONES The Saga of the Endless A Father's Love Nearby Rifts will no longer cause quest targets to hide from this quest. Some NPCs, primarily in Moonshade Highlands, were granting experience outside of the normal range for their level and difficulty. Corrected! Manticore type mobs just got more lucrative to hunt - they weren't dropping as much currency loot as they should have. DROUGHTLANDS Zone event Saving Lantern Hook This event should no longer be able to get into a non-completable state. FREEMARCH A new porticulum has been added to Ark of the Ascended, allowing new characters to receive their Soul Recall ability earlier. GLOAMWOOD Out of Harm's Way This quest should be less negatively impacted by footholds at the nearby Guardian Encampment. Also increased the distance the escort can be from the player before the quest will fail. Gwyddon is now properly removing the Hag's curse for any afflicted Ascended. IRON PINE PEAKS The Redsnow Bandit population around Frost Falls has been retuned to be more in keeping with the quest levels of that area. SCARLET GORGE Daily quests in Scarlet Gorge should all properly grant notoriety for repeat completions. SCARWOOD REACH Zone Event The Witching Hour Fixed a case where the event could fail before all targeted locations had fallen. Realigned Priorities The Guardian Raiders that spawn should no longer flag you for PvP and as an added bonus, also no longer hit like trucks. Chronic Cultist Culling Removed the second objective from this daily quest. Local Cures Umbral Sedge plants will no longer spawn inside of rocks. Insuring Their Safety More Gorefang Wranglers should now be available. A Temporary Solution Reworked this quest so you are asked to speak with Sasha Nikadon in The Sagespire to receive the quest objective item, 'A Pinch of Sourcestone Powder'. SHIMMERSAND Zone event Scourge of the Sands has been tuned down in difficulty. The Order's Charge Quest will now always update on killing a Maelforge Emberdrake if the Flamerod is active. The Unlucky Few NPCs will respawn more reliably during this quest. Fight Fire with Fire During this quest you will no longer be able to pick up more than 9 Core of Flames. Ritual Firebrands This quest no longer grants experience when completed. Level 50 Rifts now have a chance to appear in Firesand Desert! SILVERWOOD A new porticulum has been added to Divine Landing, allowing new characters to receive their Soul Recall ability earlier. The rare spawn NPC, Pandora, will no longer be a potential target of Defiant Footholds. STONEFIELD Tracking a Traitor Ascended will now have an easier time using Kira's Signal during this quest. Daily quests in Stonefield should all properly grant notoriety for repeat completions. CRAFTING Skill-specific Plaques have been converted into Master Crafter's Marks. Master Crafter's Marks will now drop and reward wherever the previously skill-specific Plaques would (Apothecary Plaque, Outfitter Plaque, etc.). All Epic crafting recipes are now purchased with Master Crafter's Marks. Reduced the amount of Eternal Planar Dust required to make the components for the weekly Crafting Rift lure quests. Slightly increased the amount of store-bought materials needed to offset the cost reduction. You can now receive Inert Shards, Stones, Gems, Crystals, and Prisms from Apothecary daily quest reward bags and chests, as well as Apothecary Crafting Rifts. Crafting Rift Weaponsmith Will no longer auto-complete the third bonus stage due to multiple characters completing the second. Brilliant Enduring Rune now grants +9 Endurance, up from +8. Every point counts! Tempered Orichalcum Bar, Enchanted Shadethorn Lumber, Steel-Stitched Leather, and Infinite Essence now sort properly on the auction house. Epic Essences and Rare Essences above level 50 now Salvage for more level-appropriate materials. Dark Seafoam Green Dye has been fixed to require 110 Apothecary skill to create. It previously was set to 130. Ruby Gorget was incorrectly requiring 201 skill to create instead of 210. Fixed! Skilled Armorsmith Supply Chests will properly award Armorsmith materials rather than Weaponsmith. Ornate Platinum Choker now displays the correct name in the recipe list. Corrected the name of the Apothecary Workorder that requires Lesser Healing Potions. Runecrafters will no longer receive Workorder Radiant Steadfast Runes. Characters currently on this quest will still be able to complete it - a new Runecrafter Workorder has been added to replace it, requiring Radiant Insightful Runes. Fixed an issue where neutral Crafting Trainer NPCs in Fortune's Shore were offering faction-specific recipes. Corrected the Bind on Pickup flag on some Rune and Runeshard recipes that were not previously set. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Endurance bonuses from crafted item sets can now stack with each other. Shard firsts for crafted items are now granted at the time the item is successfully crafted. Fixed the skill level requirement to craft Carmintium Lariat. ITEMS The prices of Essences on the Planar merchants has been adjusted due to the merging of Inscribed and Crystal Sourcestone. New Synergy Crystals are now available from the Planar Goods merchants for Greenscale and tier 2 Expert item sets. A number of vanity items and gloves that were previously non-tintable can now be dyed! Gravemaker Steaks, Drake Filets, and Icewatch Cupcakes no longer have an item use time. The effect is now applied immediately. Items that grant temporary enhancements (ex Padding, Armor Plating, Spellstones, Riding Chaps, etc.) have updated icons. Collectible books no longer count as quest items and will go into your primary inventory. If you have any in your quest bag that you hadn't added to your collections, you'll need to move them into your general inventory to use them. Fixed a bug that could cause Synergy Crystals to display incorrect tooltips in merchant windows. Transplanar Synergy Crystals no longer have a faction requirement to use. Fixed an issue where clicking off the buff from Necrotic Rage would prevent it from proccing again unless the focus was re-equipped. Binding Silk Now with Physical Crit rather than Spell Crit. Bulwark of Banishment Reduced the Block bonus from 40 to 20 to bring it in line with other items of similar level. Deathsteel Pauldrons Now with Attack Power rather than Spell Power. Double Barrel Problem Solver Changed graphic so this is actually double-barreled. Energetic Sourcestone Mirror is no longer able to proc from every tick of a damage over time ability, only on the first. Fang of the Life Lord Can now correctly proc from Warrior abilities. Gossamer Motions Now has Attack Power instead of Spell Power. Gravetouched Soulstone Fixed so it actually does proc the buff on your pet, as the description indicates. Metamorphic Stonesource Will now apply the correct effect. Murk Shrouded Trinket Effect tooltip now displays the correct name. Nyx's Chloromancer Crystal 2-piece bonus now increases the chance for Radiant Spores to proc by 10%, up from 5%. Nyx's Chloromancer Crystal 4-piece bonus now causes damage ticks from Void Life to place a stacking buff on the Chloromancer. Each stack reduces the casting time of the next Nature's Touch spell by 0.5 seconds. Privateer's Axe of the [...] Can once again be sold to merchants. Sandcovered Shroud Now accepts both Primary and Secondary areas for dyes. Stinging Faesource Now procs the correct buff. Tuthmet Wine Fixed the spell power buff so it will no longer be overwritten by a weaker version. Fixed a bug where Simple Synergy Crystals could be equipped by Clerics. GRAPHICS AND AUDIO Now with better Anti-Aliasing! Set your Anti-Aliasing option to 'Edge Smoothing' to see the new improvements. Fixed an issue with falling through the world when changing your graphics texture quality. It's a lot more difficult to get your character to stand at impossible angles while mounted. Fixed an issue with sound reverberation in some areas (such as Chancel of Labors in Iron Pine Peaks) where the effect was way too strong on footsteps, character speech, and some other sounds. Fixed footstep sounds for some polymorph effects that had none. Fixed objects not drawing to the correct distance at initial login. Look for new finely-feathered-friends livening up Meridian and Sanctum! Improved the variation in crowd cheer audio. Fixed some issues that could cause framerate stuttering when running through the world. Added voiceover to several existing major zone events. Added a sound to Prince Hylas' opening of Greenscale's Door inside Greenscale's Blight. Fixed a bug where casting animations were sometimes interrupted by other animations. COMMANDS AND MACROS Added a keybind-able command that will hide other players on your screen when the key is pressed. There is no default bound key, but you can set one in the Key Bindings menu as 'Hide Other Players' under UI Toggles. You can now add [notactive] to a /cast macro to prevent it from turning off a toggled ability. Fixed a bug where players could incorrectly end up targeting themselves when using abilities from macros. The Marksman 'Bull's Eye' and other similar abilities will now work properly in macros. UI/SETTINGS Parties can now be displayed by default using the Raid Frame UI. Check the Display tab under Options to enable this setting. The Auction House no longer truncates long item names with '...' when using right click on an item in your inventory to search auctions. The quest log now displays how many daily and weekly quests you've turned in as well as the limit per day/week. It also shows the current total number of quests in your quest log alongside the quest log cap amount. The visuals on the character sheet now update as soon as an armor item is dyed. Added an option to always display status text for your Focus target, similar to the existing options for Player, Target, Party, etc. If your character has had more than one role that has had a free Soul Point respec applied to it due to a patch, you now see a message box listing all of your respecced roles on first login. The Auction House now has a new 'Vanity' subsection to look for wardrobe items! Clicking the Bid or Buyout buttons on the Auction House no longer changes the position of your scroll bar in search results. Fixed an Auction House purchasing bug that would prevent you from buying an item from search results immediately after placing an item up for auction. Soul Exhaustion tooltip now correctly explains whether it has been applied by resurrecting at a graveyard or by reaching 0% Soul Vitality. Title rewards are now displayed in the Achievements window. The on-screen popup message for Quest Accepted now appears for all quests, including Rift dailies. Removed an erroneous error message when adding the first quest to your quest stickies when the stickies are currently empty. Item tooltips no longer display red text while dead if you can use the item while alive. Tooltips for kill quests that require specific level mobs or higher will no longer show too-low targets as valid. Moved the Settings option for Ability Queue into the Action Bar settings category. Fixed a bug where you couldn't delete quests from your quest log if the only quests you had in there were daily/weekly types. Fixed the chat window occasionally truncating lines when using larger text sizes. Ascended Powers and Guild Perks are now organized by category in your Abilities window. CLIENT Client stability improvements, yay! Fixed an incompatibility with Windows 8 32-bit.
https://w.atwiki.jp/space_escalator/pages/72.html
""" differential BPSK modulation and demodulation. """ from gnuradio import gr, gru, modulation_utils, howto from math import pi, sqrt import psk import cmath from pprint import pprint # default values (used in __init__ and add_options) _def_samples_per_symbol = 2 _def_excess_bw = 0.35 _def_gray_code = True _def_verbose = False _def_log = False _def_costas_alpha = 0.1 _def_gain_mu = None _def_mu = 0.5 _def_omega_relative_limit = 0.005 # ///////////////////////////////////////////////////////////////////////////// # DBPSK modulator # ///////////////////////////////////////////////////////////////////////////// class dbpsk_mod(gr.hier_block2) def __init__(self, samples_per_symbol=_def_samples_per_symbol, excess_bw=_def_excess_bw, gray_code=_def_gray_code, verbose=_def_verbose, log=_def_log) gr.hier_block2.__init__(self, "dbpsk_mod", gr.io_signature(1, 1, gr.sizeof_char), # Input signature gr.io_signature(1, 1, gr.sizeof_gr_complex)) # Output signature """ Hierarchical block for RRC-filtered differential BPSK modulation. The input is a byte stream (unsigned char) and the output is the complex modulated signal at baseband. @param samples_per_symbol samples per baud = 2 @type samples_per_symbol integer @param excess_bw Root-raised cosine filter excess bandwidth @type excess_bw float @param gray_code Tell modulator to Gray code the bits @type gray_code bool @param verbose Print information about modulator? @type verbose bool @param log Log modulation data to files? @type log bool """ self._samples_per_symbol = samples_per_symbol self._excess_bw = excess_bw self._gray_code = gray_code if not isinstance(self._samples_per_symbol, int) or self._samples_per_symbol 2 raise TypeError, ("sbp must be an integer = 2, is %d" % self._samples_per_symbol) arity = pow(2,self.bits_per_symbol()) # turn bytes into k-bit vectors self.bytes2chunks = \ gr.packed_to_unpacked_bb(self.bits_per_symbol(), gr.GR_MSB_FIRST) if self._gray_code self.symbol_mapper = gr.map_bb(psk.binary_to_gray[arity]) else self.symbol_mapper = gr.map_bb(psk.binary_to_ungray[arity]) self.diffenc = gr.diff_encoder_bb(arity) self.chunks2symbols = gr.chunks_to_symbols_bc(psk.constellation[arity]) #scrambler srm_interpolation = 15 #duration of 1 cycle srm_mask = 0 #should be zero to generate the maximum length sequence srm_seed = 2 srm_degree = 4 #2^4 + 2^3 + 2^0 = 25 ,ntaps = 15 self.scrambler = howto.interp_gscrambler_cc(srm_interpolation,\ srm_degree,\ srm_mask,\ srm_seed) # pulse shaping filter ntaps = 11 * self._samples_per_symbol self.rrc_taps = gr.firdes.root_raised_cosine( self._samples_per_symbol, # gain (samples_per_symbol since we're # interpolating by samples_per_symbol) self._samples_per_symbol, # sampling rate 1.0, # symbol rate self._excess_bw, # excess bandwidth (roll-off factor) ntaps) self.rrc_filter = gr.interp_fir_filter_ccf(self._samples_per_symbol, self.rrc_taps) # Connect self.connect(self, self.bytes2chunks, self.symbol_mapper, self.diffenc, self.chunks2symbols, self.scrambler, self.rrc_filter, self) if verbose self._print_verbage() if log self._setup_logging() def samples_per_symbol(self) return self._samples_per_symbol def bits_per_symbol(self=None) # static method that's also callable on an instance return 1 bits_per_symbol = staticmethod(bits_per_symbol) # make it a static method. RTFM def add_options(parser) """ Adds DBPSK modulation-specific options to the standard parser """ parser.add_option("", "--excess-bw", type="float", default=_def_excess_bw, help="set RRC excess bandwith factor [default=%default]") parser.add_option("", "--no-gray-code", dest="gray_code", action="store_false", default=True, help="disable gray coding on modulated bits (PSK)") add_options=staticmethod(add_options) def extract_kwargs_from_options(options) """ Given command line options, create dictionary suitable for passing to __init__ """ return modulation_utils.extract_kwargs_from_options(dbpsk_mod.__init__, ('self',), options) extract_kwargs_from_options=staticmethod(extract_kwargs_from_options) def _print_verbage(self) print "\nModulator " print "bits per symbol %d" % self.bits_per_symbol() print "Gray code %s" % self._gray_code print "RRC roll-off factor %.2f" % self._excess_bw def _setup_logging(self) print "Modulation logging turned on." self.connect(self.bytes2chunks, gr.file_sink(gr.sizeof_char, "tx_bytes2chunks.dat")) self.connect(self.symbol_mapper, gr.file_sink(gr.sizeof_char, "tx_graycoder.dat")) self.connect(self.diffenc, gr.file_sink(gr.sizeof_char, "tx_diffenc.dat")) self.connect(self.chunks2symbols, gr.file_sink(gr.sizeof_gr_complex, "tx_chunks2symbols.dat")) self.connect(self.rrc_filter, gr.file_sink(gr.sizeof_gr_complex, "tx_rrc_filter.dat")) # ///////////////////////////////////////////////////////////////////////////// # DBPSK demodulator # # Differentially coherent detection of differentially encoded BPSK # ///////////////////////////////////////////////////////////////////////////// class dbpsk_demod(gr.hier_block2) def __init__(self, samples_per_symbol=_def_samples_per_symbol, excess_bw=_def_excess_bw, costas_alpha=_def_costas_alpha, gain_mu=_def_gain_mu, mu=_def_mu, omega_relative_limit=_def_omega_relative_limit, gray_code=_def_gray_code, verbose=_def_verbose, log=_def_log) gr.hier_block2.__init__(self, "dbpsk_demod", gr.io_signature(1, 1, gr.sizeof_gr_complex), # Input signature gr.io_signature(1, 1, gr.sizeof_char)) # Output signature """ Hierarchical block for RRC-filtered differential BPSK demodulation The input is the complex modulated signal at baseband. The output is a stream of bits packed 1 bit per byte (LSB) @param samples_per_symbol samples per symbol = 2 @type samples_per_symbol float @param excess_bw Root-raised cosine filter excess bandwidth @type excess_bw float @param costas_alpha loop filter gain @type costas_alphas float @param gain_mu for M M block @type gain_mu float @param mu for M M block @type mu float @param omega_relative_limit for M M block @type omega_relative_limit float @param gray_code Tell modulator to Gray code the bits @type gray_code bool @param verbose Print information about modulator? @type verbose bool @param debug Print modualtion data to files? @type debug bool """ self._samples_per_symbol = samples_per_symbol self._excess_bw = excess_bw self._costas_alpha = costas_alpha self._mm_gain_mu = gain_mu self._mm_mu = mu self._mm_omega_relative_limit = omega_relative_limit self._gray_code = gray_code if samples_per_symbol 2 raise TypeError, "samples_per_symbol must be = 2, is %r" % (samples_per_symbol,) arity = pow(2,self.bits_per_symbol()) # Automatic gain control scale = (1.0/16384.0) self.pre_scaler = gr.multiply_const_cc(scale) # scale the signal from full-range to +-1 #self.agc = gr.agc2_cc(0.6e-1, 1e-3, 1, 1, 100) self.agc = gr.feedforward_agc_cc(16, 2.0) # RRC data filter ntaps = 11 * samples_per_symbol self.rrc_taps = gr.firdes.root_raised_cosine( 1.0, # gain self._samples_per_symbol, # sampling rate 1.0, # symbol rate self._excess_bw, # excess bandwidth (roll-off factor) ntaps) self.rrc_filter=gr.interp_fir_filter_ccf(1, self.rrc_taps) # symbol clock recovery if not self._mm_gain_mu self._mm_gain_mu = 0.1 self._mm_omega = self._samples_per_symbol self._mm_gain_omega = .25 * self._mm_gain_mu * self._mm_gain_mu self._costas_beta = 0.25 * self._costas_alpha * self._costas_alpha fmin = -0.1 fmax = 0.1 #set descrambler dsrm_mask = 0 #should be zero to generate the maximum length sequence dsrm_seed = 2 dsrm_degree = 4 #2^4 + 2^3 + 2^0 = 25 ,ntaps = 15 self.descrambler = howto.decim_gdescrambler_cc(dsrm_degree, dsrm_mask, dsrm_seed) self.receiver=gr.mpsk_receiver_cc(arity, 0, self._costas_alpha, self._costas_beta, fmin, fmax, self._mm_mu, self._mm_gain_mu, self._mm_omega, self._mm_gain_omega, self._mm_omega_relative_limit) # Do differential decoding based on phase change of symbols self.diffdec = [[gr.diff_phasor_cc]]() # find closest constellation point rot = 1 rotated_const = map(lambda pt pt * rot, psk.constellation[arity]) self.slicer = gr.constellation_decoder_cb(rotated_const, range(arity)) if self._gray_code self.symbol_mapper = gr.map_bb(psk.gray_to_binary[arity]) else self.symbol_mapper = gr.map_bb(psk.ungray_to_binary[arity]) # unpack the k bit vector into a stream of bits self.unpack = gr.unpack_k_bits_bb(self.bits_per_symbol()) if verbose self._print_verbage() if log self._setup_logging() # Connect and Initialize base class self.connect(self, self.pre_scaler, self.agc, self.rrc_filter, self.descrambler, self.receiver, self.diffdec, self.slicer, self.symbol_mapper, self.unpack, self) def samples_per_symbol(self) return self._samples_per_symbol def bits_per_symbol(self=None) # staticmethod that's also callable on an instance return 1 bits_per_symbol = staticmethod(bits_per_symbol) # make it a static method. RTFM def _print_verbage(self) print "\nDemodulator " print "bits per symbol %d" % self.bits_per_symbol() print "Gray code %s" % self._gray_code print "RRC roll-off factor %.2f" % self._excess_bw print "Costas Loop alpha %.2e" % self._costas_alpha print "Costas Loop beta %.2e" % self._costas_beta print "M M mu %.2f" % self._mm_mu print "M M mu gain %.2e" % self._mm_gain_mu print "M M omega %.2f" % self._mm_omega print "M M omega gain %.2e" % self._mm_gain_omega print "M M omega limit %.2f" % self._mm_omega_relative_limit def _setup_logging(self) print "Modulation logging turned on." self.connect(self.pre_scaler, gr.file_sink(gr.sizeof_gr_complex, "rx_prescaler.dat")) self.connect(self.agc, gr.file_sink(gr.sizeof_gr_complex, "rx_agc.dat")) self.connect(self.rrc_filter, gr.file_sink(gr.sizeof_gr_complex, "rx_rrc_filter.dat")) self.connect(self.receiver, gr.file_sink(gr.sizeof_gr_complex, "rx_receiver.dat")) self.connect(self.diffdec, gr.file_sink(gr.sizeof_gr_complex, "rx_diffdec.dat")) self.connect(self.slicer, gr.file_sink(gr.sizeof_char, "rx_slicer.dat")) self.connect(self.symbol_mapper, gr.file_sink(gr.sizeof_char, "rx_symbol_mapper.dat")) self.connect(self.unpack, gr.file_sink(gr.sizeof_char, "rx_unpack.dat")) def add_options(parser) """ Adds DBPSK demodulation-specific options to the standard parser """ parser.add_option("", "--excess-bw", type="float", default=_def_excess_bw, help="set RRC excess bandwith factor [default=%default] (PSK)") parser.add_option("", "--no-gray-code", dest="gray_code", action="store_false", default=_def_gray_code, help="disable gray coding on modulated bits (PSK)") parser.add_option("", "--costas-alpha", type="float", default=None, help="set Costas loop alpha value [default=%default] (PSK)") parser.add_option("", "--gain-mu", type="float", default=_def_gain_mu, help="set M M symbol sync loop gain mu value [default=%default] (GMSK/PSK)") parser.add_option("", "--mu", type="float", default=_def_mu, help="set M M symbol sync loop mu value [default=%default] (GMSK/PSK)") parser.add_option("", "--omega-relative-limit", type="float", default=_def_omega_relative_limit, help="M M clock recovery omega relative limit [default=%default] (GMSK/PSK)") add_options=staticmethod(add_options) def extract_kwargs_from_options(options) """ Given command line options, create dictionary suitable for passing to __init__ """ return modulation_utils.extract_kwargs_from_options( dbpsk_demod.__init__, ('self',), options) extract_kwargs_from_options=staticmethod(extract_kwargs_from_options) # # Add these to the mod/demod registry # modulation_utils.add_type_1_mod('dbpsk', dbpsk_mod) modulation_utils.add_type_1_demod('dbpsk', dbpsk_demod)
https://w.atwiki.jp/mrfrtech/pages/73.html
Overview The global 5G Chipset Industry share is set to cross USD 9.22 billion, with a 41.2% CAGR during the forecast period of 2020 to 2027. Market Research Future (MRFR) marks growing automation, use of IoT, expansion in data center network, hike in bandwidth, advanced antenna technology, participation from mobile operators, machine to machine communication, and others as the major traction providers. Segmentation The global 5G chipset market, as discussed by MRFR analysts, has been studied on the basis of a segmentation that includes the product, operational frequency, type, and verticals. By type, the market includes radio frequency integrated circuit (RFIC), cellular integrated circuit, application-specific integrated circuit (ASIC), and millimeter-wave integrated circuit. By operational frequency, the market comprises 26–39 GHz, below 6 GHz, and 39 and above GHz. By product, the market encompasses customer premise equipment and network infrastructure equipment. By vertical, the market discusses IT telecommunication, retail, government, automotive transportation, healthcare, industrial, energy utilities, and others. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/7148 Regional Analysis Structural benefit, investment scope, and the presence of major players are expected to put North America and Europe in advantageous positions. Asia Pacific would also gain from the booming electronics industry and growing incorporation of automation and IoT. Competitive Landscape The global market for 5G chipset is set to profit from the strategic moves of companies like Intel Corporation (US), Nokia Oyj (Finland), Qualcomm Inc (US), Xilinx Inc (US), IBM Corporation (US), Samsung Electronics Co Ltd (South Korea), Integrated Device Technology Inc (US), Qorvo Inc (US), Infineon Technologies AG (Germany), Broadcom Inc (US), Anokiwave (US), Analog Devices Inc (US), MACOM Technology Solutions Holdings Inc (US), Huawei Technologies Co., Ltd (China), Telefonaktiebolaget LM Ericsson Class B (Sweden), Cavium Inc (US), KT Corp (South Korea), ZTE Corporation (China), Hewlett Packard Enterprise Co (US), Fujitsu Ltd (Japan), and others. Industry News In September 2020, Samsung inked a deal with Qualcomm to produce the latter’s next-generation 5G mobile chipsets using the latest technology of the 5nm process. The deal has a valuation of around $844 million and will be the first time when Samsung will be producing chips for Qualcomm. The first one of this series will be Snapdragon 875. At present, Samsung produces 8nm devices for Qualcomm. But this deal ensures an advantageous position for Samsung from where it can take forward its TSMC technology. Samsung is also in talks with Intel to produce chips for the latter’s fabrication process. In September 2020, MediaTek declared that its 5G smartphone chip, the Dimensity 1000C, had hit the market in the United States. The Dimensity 1000C is expected to power LG’s newest device, the LG VELVET, on T-Mobile’s nationwide 5G network. It will deliver advanced AI capabilities, better display features, fast connectivity, and enhanced multimedia capabilities that would improve the user experience. The 7nm Dimensity 1000C is known for its super-fast 5G speeds and it helps in expanding the MediaTek’s 5G family of chipsets. The flagship series is also known to deliver full premium 5G experiences for smartphone users. During the CIVID-19 crisis, a lot of industries got hit by the impact of the pandemic, but the telecommunication industry stayed abreast and it found a way out by incorporating latest technologies and creating scope for further integration. It is slated to benefit more from the changing work cultures and business dynamics, which would inspire the expansion of the 5G chipset industry. Get Full Report @ https //www.marketresearchfuture.com/reports/5g-chipset-market-7148 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
https://w.atwiki.jp/pocketplanes/pages/302.html
RIGA [リガ] RIGA は EUROPE に位置する人口約 1.03 millionの都市。 RIGA Airportは Class 1 の空港。 “RIGA BEGAN TO DEVELOP AS A CENTRE OF VIKING TRADE DURING THE EARLY MIDDLE AGES.” OPEN(coins) 6134coins 宣伝(coins) 16134coins レベル1 レベル2 レベル3 アップグレードコスト(coins) - 12268 18402 LAYOVERS 5 10 15 CLOSE時の払戻(coins) 3067 9201 18402 空港 一覧 AFRICA [アフリカ] AL FASHIR・ALGIERS・BAMAKO・BEIRA・BENGHAZI・CAIRO・CAPE TOWN・CASABLANCA・DAKAR・DJIBOUTI・DURBAN・HARARE・IN SALAH・JOHANNESBURG・JUBA・KADUNA・KAMPALA・KANANGA・KHARTOUM・KINSHASA・KISANGANI・LAGOS・LILONGWE・LIVINGSTONE・LOBITO・MAHAJANGA・MOGADISHU・MOMBASA・MONROVIA・NAIROBI・PORT ELIZABETH・PORT SUDAN・TIMBUKTU・TRIPOLI・WINDHOEK・ZANZIBAR ASIA [アジア] ADEN・AHMEDABAD・ANADYR・BAGHDAD・BANGALORE・BANGKOK・BEIJING・BUTWAL・CEBU・CHENGDU・DELHI・DHAKA・GUANGZHOU・HANOI・HARBIN・HONG KONG・HYDERABAD・ISTANBUL・JAKARTA・JERUSALEM・KABUL・KANDAHAR・KARACHI・KOLKATA・KUCHING・KUWAIT CITY・LHASA・MAGADAN・MANILA・MUMBAI・MUSCAT・NAGASAKI・NANPING・NORILSK・NOVOSIBIRSK・OSAKA・PADANG・PALU・PEVEK・PORT MORESBY・RANGOON・RIYADH・SAPPORO・SENDAI・SEOUL・SHANGHAI・SHENYANG・SINGAPORE・TAIPEI・TEHRAN・TIKSI・TOKYO・ULAN BATOR・URUMQI・VLADIVOSTOK・XI AN・XINING・YAKUTSK・YINCHUAN EUROPE [ヨーロッパ] AMSTERDAM・ATHENS・BARCELONA・BEIRUT・BELFAST・BELGRADE・BERGEN・BERLIN・BERN・BORDEAUX・BRUSSELS・BUCHAREST・COPENHAGEN・CORDOBA(SPAIN)・GLASGOW・HAMMERFEST・HELSINKI・KIEV・LISBON・LONDON・LULEA・LYON・MADRID・MANCHESTER・MINSK・MOSCOW・MUNICH・MURMANSK・NAPLES・OSLO・OULU・PARIS・PERM・PRAGUE・REYKJAVIK・RIGA・ROME・ST.PETERSBURG・STOCKHOLM・TBILISI・TRONDHEIM・VENICE・VIENNA・VOLGOGRAD・WARSAW NORTH AMERICA [北アメリカ] ANCHORAGE・ATLANTA・BARROW・BISMARCK・BOSTON・CALGARY・CANCUN・CHARLESTON・CHICAGO・CHIHUAHUA・CINCINNATI・DALLAS・DENVER・DETROIT・EDMONTON・FAIRBANKS・GOOSE BAY・GUATEMALA・HAVANA・HILO・HONOLULU・HOUSTON・INUVIK・IQALUIT・JUNEAU・KANSAS CITY・KETCHIKAN・LAS VEGAS・LOS ANGELES・MEXICO CITY・MIAMI・MINNEAPOLIS・MONTERREY・MONTREAL・NEW ORLEANS・NEW YORK・NOME・NUUK・OAXACA・ORLANDO・OTTAWA・PANAMA CITY・PHILADELPHIA・PHOENIX・PORTLAND・QUEBEC・SALT LAKE CITY・SAN DIEGO・SAN FRANCISCO・SAN JOSE・SANTO DOMINGO・SASKATOON・SEATTLE・SPOKANE・ST.LOUIS・THUNDER BAY・TORONTO・VANCOUVER・WASHINGTON DC・WHITEHORSE・WINNIPEG・YELLOWKNIFE SOUTH AMERICA [南アメリカ] ARAGUAINA・ASUNCION・BARILOCHE・BELEM・BOGOTA・BRASILIA・BUENOS AIRES・CAMPO GRANDE・CARACAS・CORDOBA(ARGENTINA)・CUIABA・CUZCO・EASTER ISLAND・FORTALEZA・GEORGETOWN・IQUITOS・LA PAZ・LIMA・MANAUS・PORTO VELHO・PUNTA ARENAS・QUITO・RECIFE・RIO DE JANEIRO・SALVADOR・SANTIAGO・SAO PAULO・TERESINA OCEANIA [オセアニア] ADELAIDE・ALICE SPRINGS・AUCKLAND・BRISBANE・BROKEN HILL・BROOME・CAIRNS・CHRISTCHURCH・DARWIN・GERALDTON・HOBART・KALGOORLIE・KATHERINE・MELBOURNE・MOUNT ISA・NEWMAN・PERTH・PORT HEDLAND・ROCKHAMPTON・SYDNEY・WELLINGTON
https://w.atwiki.jp/satoschi/pages/898.html
カティ語 |Indo-European languages|Indo-Iranian languages|Indic languages|Nuristani languages| 言語類型 現用言語 使用文字 type living language writing system ISO 639-3 【bsh】 言語名別称 alternate names Bashgali バシュガリー語 Kamkata-viri Kativiri Nuristani アシュクン語 方言名 dialect names Eastern Kativiri (Shekhani) Kata-vari Mumviri Western Kativiri 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue The Rosetta Project Wikipediauage]]
https://w.atwiki.jp/xbox360score/pages/1399.html
Greg Hastings Paintball 2 項目数 29 総ポイント 1000 難易度 北米版・欧州版、それぞれリージョンロックあり。 欧州版は別実績(内容は同じ) Wiper Succesfully cheat once. 5 Unbreakable Win a round without losing a teammate in a 5-on-5 or bigger match-up. 25 Bromance Win a split-screen round where neither you nor your buddy are eliminated. 10 Lonewolf Win a 7-on-7 or higher non-reinsertion game where you eliminate all opponents. 20 Sharpshooter Get three or more eliminations in a round with over 25% accuracy. 20 Paint Monger Shoot 10,000 paintballs. 10 Demolitionist Eliminate three or more opponents with a single grenade. 20 Olympian Dive or slide 100 times. 15 One Hit Wonder Win a round with 3+ eliminations using a marker without having to reload in a 5v5 or larger match. 15 Bottom Feeder Win a round entirely from the prone position. 20 Go Ballistic Eliminate an opponent that you can t see using the paintballs trajectory. 25 Spy Shoot an opponent in the back from their own side of the field. 15 Pump Assassin Using a pump-gun, eliminate 3 or more opponents in a round without missing. 50 Cross Training Win a woodsball and a speedball tournament. 10 Goggler Eliminate three opponents by shooting them in the goggles in a single round. 20 Lucky Clip Eliminate an entire enemy team using a single pistol clip in a non-reinsertion game. 50 Team Captain Win a round where you issue field commands to at least 3 teammates. 5 Connoisseur Purchase all gear. 100 Mr. Popular Play games with teammates from 50 real teams. 75 Billboard Win an event while using the jersey, pants and marker from the same manufacturer. 10 Speedball Champion Complete all Speedball events. 50 Master Woodsman Complete all Woodsball Events. 50 Jack of All Trades Complete all Recball Events. 50 Paintball Legend Complete all 3 event tracks 100 E Ventual Evaporation Eliminate three opponents in a single round with a completely fogged mask. 30 World s Greatest Paintballer Complete all events on Hard. 125 Tactical Overkill Eliminate an opposing flag carrier with a rocket. 20 Lawlessness Successfully cheat five times in a row without failing. 50 Foam Cowboy Win a round while wearing the “Rodeo King” mask. 5
https://w.atwiki.jp/nkwada/pages/151.html
韓国製FPS#2各タイトルの概要CrossFire PaperMan 動作環境 ゲームシステム アンチチートツール 韓国製FPS#2 以前韓国製FPSで取り上げましたが、その後新たにサービスを開始した/しようとしている2つのFPS、CrossFireとPaperManについて。 各タイトルの概要 プレイした感想も含めて。 CrossFire 公式サイト http //www.cfonline.jp/ 日本パブリッシャ アラリオ http //www.arario.co.jp/ 開発元Neowizhttp //www.neowiz.com/ SmileGatehttp //www.smilegate.com/ 4Gamershttp //www.4gamer.net/games/035/G003561/ Wikipedia Japan 見た目はCounterStrikeっぽいです。テロリストが爆弾を設置しカウンターテロリストがそれを解除するルールの下、テロリストがアクティブ迷彩を着つつもナイフのみというゴーストマッチが売りです。まあ、CSでもそんなのが有ったりした覚えがありますが。 次にプレイ動画を示しますが、5 00あたりからゴーストモード(テロリスト側視点)です。原因はわかりませんが、Frapsで音がキャプチャできなかったので無音声です。 PaperMan 公式サイトhttp //paperman.jp/ 日本パブリッシャサイカンゲームズhttp //www.cykan-games.com/ 開発元Cykan Entertainmenthttp //www.cykan.com/ 4Gamershttp //www.4gamer.net/games/025/G002552/ Wikipedia Japanhttp //ja.wikipedia.org/wiki/%E3%82%B5%E3%83%89%E3%83%B3%E3%82%A2%E3%82%BF%E3%83%83%E3%82%AF まだ、オープンベータ中ですが、パラッパラッパーのようなペラペラのキャラクタを使うFPS。横からだとボディが薄いので弾があたりにくいとか。それを活かしたゲームセオリーとか面白そうですが、他のFPSに活かせないのがちょっと痛いか。かわいらしいトゥーン調のキャラで、被弾すると紙なので穴が開くという表現方法もゴアを避けるという意味ではすごく面白いなと思いました。 動作環境 参考にCounterStrike1.6の動作環境(Steamで確認)を併記しました。 必要環境 タイトル名 CrossFire PaperMan CounterStrike1.6 OS Windows2000/XP/VISTA MicrosoftWindowsXP Professional SP2以上 Windows 2000/XP CPU Pentium3 1.0GHz 以上 Pentium3 800Mhz 以上 500MHz以上 Main Memory 256MB以上 256MB以上 96MB以上 GPU Memory 64MB以上 32MB以上 16MB以上 GPU GeforceMX以上 Geforce2MX以上 DirectX DirectX 9.0c 推奨環境 タイトル名 CrossFire PaperMan CounterStrike1.6 OS Windows2000/XP/VISTA MicrosoftWindowsXP Professional SP2以上 Windows 2000/XP CPU Pentium4 1.5GHz 以上 Pentium4 2.4Ghz 以上 800MHz以上 Main Memory 512MB以上 512MB以上 128MB以上 GPU Memory 128MB以上 64MB以上 32MB以上 GPU GeforceFX5700以上 GeforceFX5200以上 DirectX 9.0C以上 なぜ、PaperManがXPのプロフェッショナルなのかは不明。サイトの誤記かも。 ゲームシステム ゲームシステム一般について韓国製FPSにも書いたことが当てはまるかなと思います。飛びぬけて変わっているな、というフィーチャは気付くことができませんでした。 アンチチートツール アイテム課金の都合上か、ゲームをするためにアンチチートツールのインストールが必須のようです。CrossFireはnProtect、PaperManはXTrapでした。スパイウェアの類ですので、気にする人は気にすると思いますが、なぜかPunkBusterとかVACとかは気にならないんですがね。 Wikipedia JapanのnProtectの項目 http //ja.wikipedia.org/wiki/NProtect
https://w.atwiki.jp/gapoli/pages/112.html
GAPOLIVEイベント 本日12 00より、GAPOLIVEイベントを開催いたします! GAPOLIの公式生配信「ガポライブ!vol.2」には、「チャンス」になるゲームのヒントが公開されています! 今回のイベント内容 イベント対象ゲームのうち、6種類のゲームが「大チャンス」以上 今回のイベント対象ゲーム 下記ゲームより「6種類」 【ぱちんこ パチスロ】の全ゲーム 【カジノ】(ブラックジャック、バカラ、ルーレットを除く)の全ゲーム 【バラエティー】の全ゲーム 【メダル】の全ゲーム ※【ビデオスロット】は対象外となります。 開催期間 10/13(金)12 00~10/14(土)11 59 ガポライブ!vol.2 ガポライブ当日のヒントの様子は、こちらから確認できます。 ■超絶チャンス 【ぱちんこ パチスロ】ミリオンゴッド-神々の凱旋- 差コイン数 +77,820コイン 【ぱちんこ パチスロ】アナザーゴッドハーデス-奪われたZEUSver.- 差コイン数 +3,419,760コイン ■超チャンス 【ぱちんこ パチスロ】パチスロ快盗天使ツインエンジェル3 差コイン数 +15,524,700コイン 【カジノ】ツインエンジェルBINGO 差コイン数 +2,782,877コイン ■大チャンス 【カジノ】DJ ALIEN 差コイン数 +13,980,510コイン 【カジノ】ALIEN HEROES 差コイン数 +212,816コイン GAPOLIVE